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@bronze hey ai how can I get into the pants of that girl who keeps ignoring me

Okay so I've tried about a million different things and everything either just A. goes super speed, B. Freezes after Tick #2 or C. Behaves exactly the same

I am 100% certain this should be working because it is exactly what I did with the FPS cap...

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Somehow my timings are wrong...?
It's gotta be some kind of typo in my delta timer, I've checked everything else.

It is a good thing I have not started writing enemy AI yet or else the whole thing would have to be rebalanced.

Short C++17 question, expert help wanted 

I have been doing some research on the inline keyword in C++, since my IDE (CLion) is... giving it a lot of preferential treatment.

From what I have read, correct me if I am wrong, it is primarily an optimization **when used on functions**. Forcing the compiler to insert the function contents directly wherever it's called when it assembles into opcode, removing the overhead of calling a subroutine, but potentially decreasing efficiency in other ways--low level CPU cache/branch predict stuff the compiler will probably decide for me anyway and that I don't have a great understanding of yet.

However, I cannot find a super clear answer on what cons this may have for *variables*.

Say I have a static variable in a namespace:

namespace stuff {
uint8_t x = 69;
}

What are some potential DRAWBACKS, if any, to making this inline? I can only find information on advantages, but that it should otherwise be left alone because the compiler will do it anyway if it's analysis deems necessary. The consensus seems to be "none" but I want to be sure because there is a lot of bad advice out there.

Thanks

Gonna mess with id tech 4 soon btw I wanna make a 00s style fps or similar before gaming got bad
don't click on any of those links it makes a bomb
a remake of Grand Theft Auto: Vice City (arguably the best of the entire series) ported to the GTA 4 engine by Revolution Team (based ruskies) is scheduled to release sometime this month and my body is ready. i will play this. even if im on vacation.

@deprecated_ii they did this shit at Harbor Freight and some of them were so confusing. Just random fucking objects, or sometimes the two choices would be identical. Completely unrelated to my qualification to work there.

I wonder what alternate DE's exist for AmigaOS 3? Workbench isn't my thing, but I'm trying.

gamedev 

Created a new room layout. Zelda 1 had water-maze rooms, and I realized that mine didn't so I created one. Though I am kind of limited because the key will always be placed in a random room and the room coordinates for the key (in tiles) is always (10, 5), so I have to accommodate that when designing rooms like this.

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