@BigTLarrity That IS cool tbh, can't deny.
@beardalaxy > Temporal anti-aliasing sucks.
> Screen space reflections are also usually total ass
Preach!
Setting up reflection probes is tedious, just turn on the raytracing toggle, and let the default render pipeline handle it, that's what I mean by lazy FX artists.
Compare current year trash to over worked Chinese devs (pic related)
It's a seamless open world, where you can see VERY distant landmarks, and it runs on a phone.
This is Genshin, an older version (they recently added planet curvature to the world, so not all these landmarks visible).
There's a lot of LOD, and imposters too, various techniques that are not (yet) fully automated.
(Automatic LODs exist, but they look like trash)
It's all about the effort.
It's the diversity and HR hags that are at fault for these failures in my opinion.
Need more autists in game dev.
I draw, code, and make memes sometimes.