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Okay, so that latest of episode of One Punch Man...it started off bad, but well within what I've come to expect from OPM Season 3 at this point. Like, if this had been a JewTube fan animation, I'd have considered parts of it pretty good. Of course, it was still complete and utter trash even compared to Season 2 - and it actually also cut a fair amount of fighting, including Sekingar showing that even he is capable of killing monsters. Given just how slow and devoid of action this season has been so far, REMOVING action scenes is pretty much unforgivable. On the whole tho, I'd have considered it a 3/10 episode...until we got to the Rhino Wrestler fight.

I don't know why, but for some reason the quality of the episode fell off a cliff once Big Rhino started going on his rampage. The artwork was shit, the animation was abominable - and that's what they even bothered animating, because WOW did they resort to so many shortcuts! The ferocity of the battle, the overwhelming strength of Rhino Wrestler, the desperation of the heroes, the speed and impact of the moves - NONE of it was effectively conveyed for even a second, not a single part of the fight worked. Hell, I used to think that the comparisons to Berserk 2016 were maybe a bit too harsh, but thinking about it now, that series actually had a couple of fight scenes that kinda, sorta worked. OPM Season 3 hasn't had a single fight scene yet that's even average.

The only good thing about this episode was a few shots where Captain Mizuki looked cute, that's it. What an absolute abortion of an episode, for real...
Best face turn in history
me and @Nightingalle made another game, for godot wild jam (using #godotengine ofc), she made sounds, music and a lot of the texturing and drawing, I did mostly code and 3d models.

you're stuck in a nightmare and you have to find artifacts to wake up from the dream, while avoiding spooky hunters that are after you (you might have seen nacchan's post about it)

you can play it in the browser (unfortunately firefox works like shit with godot so if you have chromium based ones use those). might make desktop builds later for better performance and sound

https://shp.itch.io/dreamescape-off-jam

#gamedev #indiedev

@shpuld 一起制作的gamejam小游戏完成啦!

“Dreamescape”

耗时一周,用的godot引擎因为参加的是Godot Wild Jam #87

音乐/音效/纹理/2D美术: 我
代码/3D建模/动作:他

概要:击杀怪物和搜寻闹钟,最终从噩梦中醒来

网页游玩:shp.itch.io/dreamescape-off-jam
请避免使用firefox浏览器因为会卡顿,推荐chrome based浏览器

支持手柄,建议调大音量XD

接下来会在现有的基础上继续完善和开发这个项目,欢迎大家试玩和给我们反馈意见!

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.