@chjara thanks, i still need to tune the color palette and i'm not that convinced about that building at the background
@djsumdog thanks! it's the first time i try this style on blender and i'm sure there are a lot of bad stuff going on but we'll get there.
@Chazcon it ramps up a bit the render time because of the outlines and had to simplify the hell out of it but it's a nice addition i guess.
@aetios thanks! You mean the stroke width? i'll need to check if there are something misconfigured on the stroke settings maybe it is different for some objects. If you can point me to a place where this is more evident it would be good.
@aetios Oooh i see! i wonder if that gets fxxed up when i do the scaling... thanks for noting gotta see if there's a better way to scale up the renders.
@crunklord420 yeah some things would probably look better with the strok on the outside of the mesh rather on the center... the pipes and the seats on the ramen shop maybe.
As for the appearance that is 3D-ish yea, i'm aware of that, a more in-depth study of what makes pixel art look pixell-y must be made, but i'm convinced that it's just matter of colors.
@nonetrix it's basically add toon shaders to everything + render in low res