@Ghlighte Have not yet, i don't think it would look too different but i may try
@Ghlighte There's indeed some differences in the lighting and it seems to bring out more detail out of the model for some reason.
@Ghlighte you can see it here, left is cycles, right is eevee, that is not a displacement map but pure geometric displacement. I guess it has to do with the light bounces of cycles.
Maybe the lit areas look flat because the sun strenght is a bit stronger for cycles? i'll check when i get home.
Try lowering the brightness of the ambient light for the eevee render, that may help to punch the detail up.