Today's progress with the space station. I was about to trash the main ring but was able to save it.

@hideki looking good. Have you tried rendering it with cycles?

@Ghlighte Have not yet, i don't think it would look too different but i may try

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@Ghlighte There's indeed some differences in the lighting and it seems to bring out more detail out of the model for some reason.

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@hideki
>it seems to bring out more detail out of the model for some reason
the "panels" are more convex, probably because of how shadow mapping works in eevee. If you have displacement, and it's set to "geometry" instead of "bump only", that's the main cause.
But the brightly lit areas look flat now - maybe that can be improved with texturing.

@Ghlighte you can see it here, left is cycles, right is eevee, that is not a displacement map but pure geometric displacement. I guess it has to do with the light bounces of cycles.

Maybe the lit areas look flat because the sun strenght is a bit stronger for cycles? i'll check when i get home.

@hideki the sun doesn't look too strong. It's probably because in the eevee render the bright areas look overexposed, even clipping, so some loss of detail is expected.
Try lowering the brightness of the ambient light for the eevee render, that may help to punch the detail up.

@Ghlighte i have to say that bringing out more detail is a good thing of course, i would like it to look the same on eevee

@mulmeyun @Ghlighte yeah the node adds those streaks on lit areas and parts with emission shaders

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