@Ghlighte you can see it here, left is cycles, right is eevee, that is not a displacement map but pure geometric displacement. I guess it has to do with the light bounces of cycles.
Maybe the lit areas look flat because the sun strenght is a bit stronger for cycles? i'll check when i get home.
@Ghlighte i have to say that bringing out more detail is a good thing of course, i would like it to look the same on eevee
@hideki@gameliberty.club @Ghlighte@kiwifarms.cc looking good! how do you add that glitter effect?
@mulmeyun @Ghlighte that's the "Glare" compositor node set in "Streaks"
https://docs.blender.org/manual/en/latest/compositing/types/filter/glare.html
@hideki@gameliberty.club @Ghlighte@kiwifarms.cc very cool! i'm gonna try it out
>it seems to bring out more detail out of the model for some reason
the "panels" are more convex, probably because of how shadow mapping works in eevee. If you have displacement, and it's set to "geometry" instead of "bump only", that's the main cause.
But the brightly lit areas look flat now - maybe that can be improved with texturing.