@Ghlighte Have not yet, i don't think it would look too different but i may try
@Ghlighte There's indeed some differences in the lighting and it seems to bring out more detail out of the model for some reason.
@mulmeyun @Ghlighte that's the "Glare" compositor node set in "Streaks"
https://docs.blender.org/manual/en/latest/compositing/types/filter/glare.html
@hideki@gameliberty.club @Ghlighte@kiwifarms.cc very cool! i'm gonna try it out