Bloody hell, this is so cool...
I'll try it. (and I know I'll fail)
https://www.youtube.com/watch?v=LosOIFUJKu8
@LukeAlmighty ueh it's cool... kinda... they just fed the video to a geometry nodes system or something like that haha
@hideki @LukeAlmighty I think you could even just do a deform video texture with an array and shrnikwrap
@applejack @LukeAlmighty true you can also displace a plane with the video and then instance the little pins to the plane.
@applejack @LukeAlmighty There you go, you just need to feed the video to the displace modifier and you're good.
@LukeAlmighty @applejack are you placing the pins manually or hwat
@hideki @applejack
Don't ask, I haven't been working with blender for a while.
Also, I was trying geometry editor... Pls don't laugh.
@LukeAlmighty i'll tell you step by step how i did it, thread incoming
@LukeAlmighty add a subdivision surface modifier to the plane, set it on normal and set the level to 5
@LukeAlmighty 5.- under Mapping, i set Extension to CLIP so the image doesn't repeat.
You wll then need to adjust the strenght of the displace modifier so it doesn't affect the plane that much
@LukeAlmighty 7.- Select the plane, go to the Object Properties (the yellow square) tab and under Instancing, set it to faces
@LukeAlmighty BTW this instancing trick works with lights too, so you can have arrays of lights easily without having to place them manually