Did a couple of renders of the graffitti scene with the bike with a logo by request.

@hideki Did you do all the texturing inside Blender or are you using something outside like Substance painter?
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@wildgoose it's all inside blender, the wall has several textures layered (the base is a plaster texture taken from Polyhaven, i use the displace map to mask the parts where the "graffiti" should show).

For the sidewalk and the pavement, i use a musgrave node to mix from two shaders, one has the pavement texture but with roughness turned off and color value down too, to create the wet pavement effect.

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