@matrixsasuke

There are three ways (that i know) to do this in blender.

1.- With a solidify modifier and flipped normals yewtu.be/watch?v=5wu_SvCCX_U
It works in real time but it only works on eevee.

2.- With Freestyle: yewtu.be/watch?v=_QVNIEP1E5M
The downside of this one is that it's only visible after your render has completed, but it has a lot of tweaking options and modifiers available, and works on both render engines.

3.- With Grease pencil: yewtu.be/watch?v=a1o_W4XJvSY
I have not tested this one as i cannot use that blender version, but i have seen that while you have control too over the lines, it only works on a single point of view.

@matrixsasuke in the case of this image, the FACE object is using the first method, and the hair is using the second method.

Using freestyle allowed me to have a bolder contour around the hair and add some noise to the lines to make it look more hand drawn.

@matrixsasuke oh yes! and with an add-on you can export the freestyle line set as a SVG file, so you can edit it further with Inkscape or another vector software.

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