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@beardalaxy I don't think that's a great idea considering the price. Yep, DSDSR works great too, but you have the problem of UI shrinking.

@beardalaxy
I always turned motion blur off even at lower framerate as I always got the feeling that motion blur at lower framerates caused something akin to ghosting. Although you are right that in racing games it helps to sell the speed.

Yeah, I prefer MSAA too, but the complaint with MSAA, a valid one, is that it still leaves behind some jagged edges despite costing so much.
The obvious problem with TAA, like you say, is that it often ghosts, but even if it works very well it blurs things like leaves and hairs and also flattens the image, which devs try to fix with a sharpening filter which creates halos around objects.
Nvidia's DLSS, if it doesn't ghost, is absolute magic, it does better anti-AA than basically anything despite upscaling.

Digital Foundry is an amazing channel, but they simp both motion blur and TAA.
Also with last gen they used to massively downplay the garbage performance, despite showing it on screen. They stopped doing that now.

youtube.com/watch?v=Gh7p0hGMTp

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