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Sending out some gratitude for the vibrant #FreeSoftware community. Your dedication & contributions make all the difference in shaping a world of freedom. Thank you! #FreeSoftware

2D pixel art adventure game "CAT & ONION" was released recently with a day 1 Linux version and is available DRM free on Itch. Among other tools, the game was made using Raylib which licensed using Zlib.


https://zylinski.itch.io/cat-and-onion
2D point and click game " A Night at the Watermill " was released recently with a day 1 Linux version and it's available DRM free at both GOG and Itch. The game was made using the FOSS Ren'Py engine which is licensed using MIT.


https://www.gog.com/en/game/a_night_at_the_watermill


https://neon-tales.itch.io/a-night-at-the-watermill
Ubports has released an update for their mobile OS Ubuntu Touch dubbed version "OTA-4 Focal". This update adds support for hiding notifications content when the screen is locked, the lock screen now shows estimated time to charge your phone, built-in theme switching is now available; and more. Ubunutu Touch is a great option for those that want to escape Apple or Google. What it lacks in app support it makes up for in stability and ease of use. They have a GUI installer that is available in multiple formats and supports a lot of devices which makes getting Ubuntu Touch installed an easy task.



The main website for the project is here:

https://ubports.com/



The full changelog for OTA-3 is here:

https://ubports.com/en/blog/ubports-news-1/post/ubuntu-touch-ota-4-focal-release-3916




The team has a presence on Mastodon; Pixelfed; and Youtube (Accessible through Invidious) among other platforms:


https://iv.nboeck.de/channel/UCDGJ7jdEoOx6_o_GbkjFaBg

https://mastodon.social/@ubports

https://pixelfed.social/ubports



The team accept donations through a variety of methods including Liberapay; Patreon; Stripe (available through their shop); and Paypal:


https://liberapay.com/ubports-foundation/
https://ubports.com/en/shop

Starting from a few days ago, Software Heritage records nar SHA256 hashes of directories, meaning that #Guix can now query content by hash without further ado:
issues.guix.gnu.org/68741

That’s a great step forward, fixing an impedance mismatch between Guix and SWH.

👍 to the amazing folks at @swheritage!!

I sold a system on Ebay with Trisquel recently and Ebay finally got me the payout. Nice system for basic use with an i7-4770; 16GB RAM; 1TB SSD; 2TB HDD and with Trisquel 11.01 on it. I donated 10% of my net profts to Trisquel. Already got the next Trisquel system almost built.
This week's donation went to FOSS online FPS "Red Eclipse". The code is licensed using zlib and the game is made using the Sauerbraten engine. The game is available through certain distro repos; Flathub; Github; and Game Jolt.



The game's main website is here:

https://www.redeclipse.net/




The source code is on Github:

https://github.com/redeclipse




If you wish to help the project financially they accept donations through their Open Collective; GitHub; Patreon; and through Paypal. You can also donate directly to the lead developer through his Github:

https://opencollective.com/redeclipse

https://github.com/qreeves
The Khronos group have released their 2024 roadmap for the FOSS Vulkan API. Some features planned are dynamic rendering local read; shader maximal reconvergence; and more.



The project's main website is here:

https://www.khronos.org/



The roadmap can be found here:

https://www.khronos.org/news/press/khronos-drives-industry-support-for-expanded-3d-features-with-vulkan-roadmap-2024



The group has a presense on Mastodon and Youtube:

https://fosstodon.org/@thekhronosgroup

https://iv.nboeck.de/channel/UC0YbmGeNSGPd-StauM1qajg
Code editor "Zed" has now been open sourced by it's creators. The Zed editor will be GPL licensed while server-side components are AGPL licensed. The GPUI UI framework that powers Zed will be under an Apache 2.0 license. Currently it's only available as a .dmg and as source code so if you're on Linux or BSD you'll have to build from source. Hopefully this changes soon.



The project's main website is here:

https://zed.dev/



The source code is available on Github:

https://github.com/zed-industries/zed
FOSS firmware/BIOS updater "Fwupd" has been updated to version 1.9.12. This update adds remote modification support to fwupdtool; adds support for more modify-config options; fixes fourteen bugs; adds support for a few new devices; and more. Fwupd is a piece of software that works with the Linux Vendor Firmware Service to give an easy way to update firmware and BIOS for various devices. The firmware and BIOS that the vendors offer isn't always FOSS but Fwupd itself is. The code is licensed using LGPLv2.1. Fwupd can be downloaded through various Linux distros as well as through Flathub as a flatpak.



The main website for the project is:

https://fwupd.org/



The source code is hosted on Github:

https://github.com/fwupd/fwupd



The release notes for this update can be found here:

https://github.com/fwupd/fwupd/releases/tag/1.9.12



If you wish to donate to the project you can donate to LVFS through Liberapay:

https://liberapay.com/LVFS/
The WHO has approved another COVID-19 vaccine for emergency use listing (EUL): Corbevax, a recombinant protein-based vaccine developed by scientists at Texas Children’s Hospital and Baylor College of Medicine.

https://childrenshealthdefense.org/defender/bp-who-grants-emergency-listing-corbevax-covid-vaccine/
While working the past few days I came up with game concept. It's a sort of survival/mining/crafting game. The player and his waifu cash on an alien world with a non-oxygen atmosphere. The goal is to gradually build up the tech required to build a transdimensional gate to link this world to Dwarven space.

Some of gameplay involves finding obelisks which unlock blueprints, mining into mountains to collect ore, building domes to house machines, fending off wildlife, exploring, clearing paths to drive your truck(s) to and from mines, visiting your waifu to lower your horny meter to prevent going wildman, expanding your base, upgrading equipment.

One idea I had was a VTOL that has no real storage space but can get you far fast so you can mine remote locations or just to locate obelisks. Another idea is using trucks you build to haul lots of shit at once like say from a large copper vein in a mountain back to base or supplies to a place you want to install a bridge.

A game about largely doing whatever the fuck you want so long as you can survive and not go mad.
No knock raids need to stop. Regardless this is beyond stupid. The police could of killed that baby.

https://youtu.be/KhCFIT41cfg?si=UCZv4BCeRlBW9X5l

🎙️Welcome to the latest Nextcloud Podcast episode!

Brent chats with Julien about his journey from a community contributor to a Nextcloud team member. Tune in and discover how his app saved a user's family in an emergency, and dive into a philosophical exploration of the AI landscape. Julien's profound ideas are a must-listen!

#softwareengineer #opensource #developer

nextcloud.com/blog/nextcloud-p

Read our latest update about the Freedom Ladder campaign, and how we plan to create introductory free software resources that keep people moving forward on their journey to freedom. u.fsf.org/3h9

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.