@Alex @matrix Pokemon has it's own fucking section on the Idiot Programming TVTropes page.
https://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/IdiotProgrammingVideoGames
@matrix @hj @Alex Nintendo developers seem to be competent at least (not just talking about Iwata). I always found it impressive what they were able to achieve on N64 cartridges for example (Star Fox 64 should not be able to have that many voice clips). You also had Masahiro Sakurai, who while is more known as a designer than a programmer, wrote the enemy patterns in Kirby's Dream Land entirely in hexadecimal, and he was just 19 years old.
Wind Waker uses two lighting techniques on a system that doesn't support programmable shaders. Super Smash Bros. Brawl was able to do the same thing.
Even outside of Nintendo, Namco was able to include an intro with lyrics for an SNES RPG. Capcom was able to port some of their 32-bit games on the SNES while still looking impressive. Star Ocean 1 had a fully voice intro cutscene.
Modern game devs in general are pretty incompetent though. I can agree with that.
@xianc78
"The mistake is in using "less than" rather than "less than or equal to""
This one is the funniest to me since I've done errors like this so many times
@Alex