Shareware never hurt sales.

Doom was shareware. And people still buys and play it even to this day.

The corpos killed shareware. And now they complain about piracy.
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@enigmatico We really need a shareware renaissance. It's much easier now with digital distribution. There is literally no excuse not to have a demo unless it's one of those games where everything is a spoiler.

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@xianc78
@enigmatico
As much as the Ouya was the punchline among everyone and XBLA was infamous for arbitrary MS restrictions they were both doing one thing that needs to come back: every game on the platform was required to have a demo of some sort.

@PhenomX6 @enigmatico Ouya was a brilliant idea but terribly executed. I always thought that it would've done much better as a handheld.

@xianc78 @enigmatico I like to think the Ouya failed for several reasons. Sure it had the stigma of the Android boxes, but it was also released in that weird time between MS killing the XNA based XBLIG store and Microsoft rolling out the Xbox One creators program (the famous $20 retroarch program as it's unofficially known as). It was also drawing heat from indie devs who signed up to get paid by them only to never see money. Most importantly though it was released around the time indie gaming was stigmatized hard and had no exclusives.

So for a lot of people, a "indie console" with no exclusives seemed like everything wrong with early 2010s gaming.
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