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gamedev 

Created a new boss. This one shoots a "super bullet" that explodes into three smaller bullets.

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gamedev 

Changed the boss's movement pattern. I'm basically trying to emulate the final boss of Super Mario Land in terms of behavior.

I'm probably also going to change the sprite as well because almost all of the other bosses use this same sprite (finding free assets is hard and I'm not a good artist).

gamedev 

Added score text when you kill an enemy. I haven't bothered doing that until now, surprisingly.

gamedev 

I changed the sprite for that one boss I mentioned earlier. I just took an enemy ship sprite from a free to use sprite collection and I just enlarged it.

gamedev 

Created yet another boss. This one moves around the perimeter of the screen and shoots directly at you.

gamedev 

I think I got enough bosses now. All I need to do now is to finish up the levels, download non-copyright infringing music, fix some bugs, and find a name for the game. Then, I can finally move on to other projects.

I might make a platformer next.

re: gamedev 

@Binkle Thanks. Programming enemy/boss patterns is is no easy task.

re: gamedev 

@xianc78 Finding or making art is always the hardest part :(
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