@allison The only reason which I'm using MonoGame (which is FOSS btw) instead of Love2D is because my dream game would require a custom scripting language for events, and with Love2D being based on Lua, I would have a scripting language running on top of another scripting language.
@icedquinn @allison I've briefly tried Nim before. I really like the Python-like syntax. I tried to get their SDL2 wrapper to install once but failed.
@allison I hope developments improve. I feel really guilty using .NET/Mono, but MonoGame suits me the best right now.
@allison I would really love it if Golang was more gamedev friendly. It's exactly the kind of language I would use.