@allison I would use SDL or SFML with C/C++ but I don't like manual memory management (I always think of that game-breaking bug in DK64 that required the N64 Expansion Pak in order to mitigate).
@allison I would really love it if Golang was more gamedev friendly. It's exactly the kind of language I would use.
@icedquinn @allison I've briefly tried Nim before. I really like the Python-like syntax. I tried to get their SDL2 wrapper to install once but failed.
@allison I hope developments improve. I feel really guilty using .NET/Mono, but MonoGame suits me the best right now.
@mikuphile @allison Yeah, but it's bytecode so it's not doing lexical analysis, creating parse trees, etc on the fly.