With all the game engine discourse that is going around due to the Unity announcement, reminder that Love2D exists and you can make almost everything actually worth making with it.

@allison The only reason which I'm using MonoGame (which is FOSS btw) instead of Love2D is because my dream game would require a custom scripting language for events, and with Love2D being based on Lua, I would have a scripting language running on top of another scripting language.

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@mikuphile @allison Yeah, but it's bytecode so it's not doing lexical analysis, creating parse trees, etc on the fly.

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