@xianc78@matana ·Game copy that will get manufactured once, then sold and resold for the next four decades, never needing more than itself to run Versus ·Game that has to be redownloaded for every new installation and requires a connection to its servers for every play session, consuming electricity across several regions for both purposes
·Game copy that will get manufactured once, then sold and resold for the next four decades, never needing more than itself to run
Versus
·Game that has to be redownloaded for every new installation and requires a connection to its servers for every play session, consuming electricity across several regions for both purposes