There are a small handful of quests in my game that lead to an already small group of people losing another character, and it makes the area pretty lifeless. I think I'm going to end up removing those quests entirely. I wasn't really thinking in terms of liveliness, just how interesting the quest would be. It's also one of the more potentially controversial quests in the game, and although I know you shouldn't compromise your creative vision and I haven't, it just doesn't sit quite right with me.
@beardalaxy
>small group of people losing another character
Does your game have permadeath?
@xianc78 not for the playable characters, but there are a decent amount of NPCs that can die.
@beardalaxy Permadeath sounds like an interesting concept because I really think games don't really punish players for dying. Seriously, why call it a "game" if you can't lose. But I think for more complex games, permadeath only works with randomization because people will get sick of the same levels if they keep on dying. I guess that's why that mechanic is used in most roguelikes and roguelites. But I don't want to use roguelike mechanics in my games because every other indie developer is doing it.
For action-adventure games and RPGs I think dying should reset all the dungeon progress for the current dungeon and take away all your money (unless it's deposited in a bank) and perishable items. That's why I plan on doing for my dream game.
@beardalaxy I never played Zombi U, but that mechanic seems like every Souls-like game out there except that you start with a new character. My "permadeath" system is mostly inspired by the Pokemon Mystery Dungeon games (which are the only Pokemon games I've ever played). Granted, they were casual roguelikes, but I think they've made the best compromise.
>jump to your last save point
Yeah that another thing that puts me off from doing permadeath. If the game is on PC, you can easily savescum even if there is only one save slot, you can still copy the file into another directory and then paste it back in when you die. The only way to prevent that is to only allow cloud saves but that requires me to run a server and have the game be inoperable when I can no longer run it.
@xianc78 yeah I wanted to give someone a reason to not save scum specifically haha
Good perma death is like, fire emblem games too i feel like
https://en.wikipedia.org/wiki/Zero_Tolerance_(video_game)