gamedev 

Well, I think I'm getting a grip on the quirks of C++ and SFML. I think I'm getting a hand of actual pointers and manual memory management.

I don't plan on publishing this btw this is just me getting use to everything which is why I'm using the same sprites from my previous game.

gamedev 

At least using C++ means that I get to use Vim again.

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gamedev 

But the one thing that I did like from C# was the built-in getters and setters. I wish both C++ and Java had them. It saves a few keystrokes by not having to use parenthesis.

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