@beardalaxy Let me guess. All your unused video game ideas went into that D&D campaign or this is just an excuse not to work on your game.
@icedquinn @xianc78 the D&D campaigns, both of them, are in the same setting as my game. They have built off each other quite a lot, actually. There are some cool places and ideas in the game that wouldn't exist if it weren't for the first campaign, and we wouldn't be playing D&D if it weren't for the fact I already had a world I knew very well, since I created it. D&D is really the only thing I get to do with my friends anymore, so I DM it.
Game is God's Disdain.
Campaign 1 is the sequel to the game's "bad end." It'll be turned into an actual game if I live long enough to get God's Disdain finished xD
Campaign 2 is the sequel to campaign 1 where the party goes to an ancient and cursed continent.
They all have the same motif of gods needing to be dealt with.
I ran campaign 1 first for my group, then started up campaign 2 for them after another guy DM'd a campaign for over 2 years. So that group is in campaign 2 right now.
I have another group too, and I'm running campaign 1 for them right now, albeit much more lighthearted since it's just a temporary thing we can't do as often so it's hard to get too invested.
@icedquinn @xianc78 campaign 1 with group 1 ran from 2019-2020, campaign 2 and 2nd group's campaign 1 started last year.
It is really hard to work on my game these days, so it is cool to at least still have a creative outlet that I can build ideas on.
I'm not adding anything else to my game at this point, just working on stuff I have planned. I might incorporate some of the world building that has been established more recently to some NPC dialogues or something, but it isn't really necessary and will be more for a little flavor. Gotta just focus on side quests I've had written since like 2018.
Every game I make after this is going to be much more refined, linear experiences lol. Massive, open world game dev has been hell. It's a lot easier to do that in a D&D campaign where you can do a lot of improv on the spot if you have to and then jot it down afterward. In game dev, everything needs to already be there for the players to experience and it's pretty overwhelming. I mean, fuck, I had to create an entire wiki to keep things organized or I would have lost my mind in spreadsheet hell.
@beardalaxy @icedquinn
>Massive, open world game dev has been hell. It's a lot easier to do that in a D&D campaign where you can do a lot of improv on the spot if you have to and then jot it down afterward.
Are you seriously going the western-style RPG route for your game? Most indie RPGs appear to be JRPG inspired right down to their structure. I can't even think of a single open-world indie RPG.
@icedquinn @beardalaxy Well one of the first CRPGs was developed by a high schooler so it is possible. Granted, it was probably MUCH smaller in scope.