What's up with so many major game designers/directors ending up being more or less hacks? Lots of them seem gimmicky, pretentious, or that they otherwise don't really understand what it was that made their past work so great in the first place. Kojima, Miyamoto, Aonuma, Todd Howard, David Jaffe, Neil Druckmann, just to name a few. Even Sakurai, as much as I like him and regardless of how much he works, has been guilty of this in the past. This extends to other media as well and it's why I no longer feel any hype towards advertisement campaigns that use "we brought back the original creator!" as a selling point. It seems like often it is the fans that understand the game more than the creator did when he made it. I heavily subscribe to the "death of the author" mentality because the author will usually screw things up if you put all your stock in them.

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@beardalaxy Or maybe these directors were always hacks and ended up taking way too much credit for their work just from their higher status alone. Kind of like how Steve Jobs took so much credit from Steve Wozniak. I think Miyamoto in particular takes too much credit and less attention is payed towards those like Takashi Tezuka.

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