tfw I want to do real gamedev I'll have to use the crab language or something similarly cumbersome 🥀
@nyoom C++ tbh, I doubt most studios even let you touch crablang
@Moon @nyoom for substrate probably c still sad as it is to say
@Moon @nyoom that being said you can carefully minimize it and keep it to the portions that are truly performance critical and do everything else in even interpreted puc-rio lua for most genres
@allison @nyoom @Moon was about to write this, the core engine itself is probably gonna be C, C++, Rust, or some other language that optimises well but the game logic should be something easier to write, i've seen lua, python, lisp, javascript, bespoke unreadable thing that was probably originally something declarative (paradox games)
@Ukko @nyoom @allison I suppose python would be fine if it's not like, an action game
@Moon @Ukko @nyoom python has really only done well for visual novels tbh
@xianc78 @nyoom @Ukko @Moon So I've heard, but I'd be very hard pressed to name any commercial game written primarily in Python that isn't a visual novel.
@allison @Ukko @xianc78 @freon @Moon it is in general odd to me what things python is used for and what it isn't

it's like that video said, it's for children and PhDs
@allison @Ukko @nyoom @xianc78 @Moon many games use python for scripts, game logic, ui, but the fast and performance important parts will be written in a C language or similar. See world of tanks, civilization games, battlefield 2, eve online for big name examples of this.
@lebronjames75 @Ukko @nyoom @xianc78 @Moon Yeah which is why I added my qualifier as "main" language, Python just for game logic is fairly widespread
@allison @Ukko @nyoom @xianc78 @Moon honestly I think python is best for solving calculus and math equations and automating things aside from visual novels and I agree that I don’t see many complex and large games made with python. I think this because I had to study this language before in college and refreshed myself about it.
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