gamedev 

Had to shelve the platformer project because of poor planning and feature creep. I decided to work on an action dungeon crawler. Right now, you can only move your character and thrust your sword, but I plan on including randomly generated levels.

I'm more experienced with top-down games, so this might be easier.

gamedev 

Created solid tiles, a couple of enemies, knockback, and the sword. I also divided the screen. There will be a hud on top, but right now, it is blank.

gamedev 

I got a random dungeon generation algorithm implemented. It is the same one from this post (gameliberty.club/@xianc78/1117), but written in C++ instead of Java. It's pretty basic at the moment. I plan on having each room randomly pick a design from a template.

gamedev 

Here is a second dungeon, in case you don't believe me.

@xianc78 what kind of gameplay loop are you planning on making with the dungeon formula?

Follow

@Mr_NutterButter It's basically the same dungeon crawler gameplay loop. Explore each floor, fight enemies, collect items, and find the exit to the next floor. Each floor will have a shop somewhere to buy items. Occasionally, there will be a boss fight.

· · Web · 1 · 0 · 1

@xianc78 it's interesting it'd be funny if you made it to where shopkeepers can randomly attack you as an actual enemy just to fucj with people. XD

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.