@Indigo Maybe time constraints. You also have to debug and find the right balance.
@Indigo You'd expect the same for Zelda since the first game included a second quest, but most of the games don't have one.
Lucky for me though, it's something that I won't have to worry about as a gamedev because I plan on making roguelike elements a staple for my games for here on out.
But what's GoW2's excuse then? Maybe having things like The Blade of Olympus and Maxed Magic created balancing problems with the higher difficulties (Made them too easy)?
But even that I don't buy, just rebalance the numbers to accommodate, or just say fuck it and let me have fun.
And I really don't get why they didn't add that in the GoW3 Remaster, that just came out a few years ago.
It's a nit-pick yeah, but... It irks me. I am irked.