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If I ever work on 3D games, I'm just going to use "mitten hands" or just make them literal circles because apparently, portraying them naturally when gripping is a huge no-no.

yt.drgnz.club/watch?v=nCvdmQKr

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@beardalaxy As Sakurai pointed out, some older games like Super Mario 64 would literally swap hand models for certain situations. I would probably do that, if needed.

I'm also perfectly content with leaving faces as 2D textures like you see in most cel-shaded games.

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