If I ever work on 3D games, I'm just going to use "mitten hands" or just make them literal circles because apparently, portraying them naturally when gripping is a huge no-no.
@beardalaxy As Sakurai pointed out, some older games like Super Mario 64 would literally swap hand models for certain situations. I would probably do that, if needed.
I'm also perfectly content with leaving faces as 2D textures like you see in most cel-shaded games.
@xianc78 same here, ps1 hands all day long lol