@beardalaxy @inTrax
>i've heard people suggest that physical versions can go back to including cool stuff with them again and it could justify a bit of a higher price.
I think indies already do that, but the average indie game is like $10 and a lot of them don't care if you pirate anyway. Honestly, it sounds like a good incentive to get people to actually buy your game without using DRM or even enforcing your copyright because you can't pirate something physical (unless you try to replicate it with a 3D printer).