Not really sure what I should start working on next tbh. As far as my current game goes, right now the only thing I can do is rework the trailer to make it shorter and more interesting. There are some other things I need to add for the paid version, like ng+ and the retro soundtrack, but I want to make damn sure the base game is as close to perfect as I can get it first. Those things are extremely simple to get working too, so I'm not too worried about it.
For my next game, there's a lot of stuff I could start working on. I have a pretty good idea of what I want the music to sound like so I could start on that. I'm still really not sure what kind of look I want to go for. Ideally, I'd make it a 3D game in Godot, but I have no 3D modeling skills and I don't know anyone that would be willing to just help a first timer by making all of the assets. I could use stand-ins in the meantime I guess. I could also start learning 3D modeling or learning 2D art, which could benefit the game even if I decided to stick with something like RPG Maker.
As far as the next game goes, I actually already have the entire story, all the concepts for the levels/areas, concepts for puzzles, etc. It's pretty much all on paper atm. So there isn't much I could do there.
I could technically start writing the story for my NEXT next project, the God's Disdain sequel. Not sure that would be a good use of time atm though.
To be honest, I quite like the way RPG Maker works and I've been using it for almost 20 years at this point. That's always going to be a hard thing to break away from. There's a software called RPG Architect that is like RPG Maker on crack, and that's something that I think I could get a lot more mileage out of going forward while still being closer to RPG Maker than anything else. It's got 3D support built in too, so I'd be able to make my next game (it's horror) something of a cool 2D-3D hybrid that way.
There's also the prospect of a new RPG Maker coming soon. Nothing has been announced yet, but they're definitely cooking up something. Judging by the dates between other RPG Maker releases, a new one should be coming within the next year or two. That could change things for me also, if they've got something like 3D implemented in it. I really wish I could just take RPG Maker 3 straight from PS2 and use it on PC with the added ability to import assets. That would actually be pretty much my ideal game engine, funny enough.
@beardalaxy Check out Solarus. It's like RPG Maker but for Zelda clones.
@xianc78 thanks, I'll check it out! Who knows what I might be able to do with it. I'm trying to make a horror game with puzzle elements and chase sequences, so this could theoretically work.