@PurpCat Come to think of it why don't devs just build on the FOSS id tech engines in this day and age? There should be plenty of docs and support by now and it runs everywhere without the bloat of stuff like Unity, UE, etc. (most of which is completely unneeded for smaller projects)
@PurpCat @tadano Open Game Art has a few base models that don't look out of place for an OG Xbox game. They could probably work with id Tech 4. This one is licensed under the CC-BY.
https://opengameart.org/content/human-basaemeshes
Unfortunately, most of the other base models go for the low-poly aesthetic.