IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
@theorytoe Simple and Fast Multimedia Library. It's like SDL, but written in C++ and more object-oriented.
@theorytoe I don't know if I can recommend it though. It probably does a few things right compared to SDL but it has it's own quirks.
For example, SFML has two objects needed to draw an image onto a window, where in most other languages you only need one. SFML has a texture object, which is just the image data and a sprite object which contains a pointer to the texture along with coordinates. Most other graphics libraries only need the equivalent of the texture object to draw an object on a screen.
SDL is also more widely used. I can't think of a single well known game using SFML. I only use it because I have an autistic urge to be different.