IT'S FINALLY OUT!!!

My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.

It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.

ioncominteractive.itch.io/refr

Why won't you buy my game?

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Looking back on it, I should've included "No Demo" as an option. The only reason I didn't create a demo was that my game is FOSS therefore, freely redistributable, so I felt that including a demo was pointless even though it's a paid product.

I should have also put "You used AI" as an option because I did use AI and that makes me worthy of crucifixion in the eyes of many people, but I only used AI for backgrounds for the title screen and cutscenes, along with the prologue and epilogue text. I promise to only use AI sparingly and to prefer AI enhancement over AI generation, but I know that's not enough for the anti-AI freaks.

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