i do wonder if they intend on eventually having normoids pivot entirely to phoneslop as "gaming"
@merchantHelios The graphics market is over

AAA are failing the fuck out and you can STILL rock a 1060 and play a surprising amount of games. I imagine you could have slightly better and just still play everything

If anything, IMO, the retards are gonna kill their entire market once China or another company catch up to their tech and the AI bubble bursts, as they're going to leave a massive hole to be filled, and once it's filled, it's gonna be over for them
@coolboymew @merchantHelios Speaking of GTX 1060 I still got one sitting in a box ( 6GB ) model. I thought about selling it but I may keep it as a backup GPU incase my 3070ti shits the bed.

The AAA needs to adapt and stop making expensive unoptomized pajeet coded slop if they want to get gamers to buy their games if there are hardware shortages.

That said the PS5 and Xbox Series generation has been a total fucking disaster. Just Shitty UE5 remakes of 20 year old games , package recompilations of older games. The best newest game I played of recent time wasn't even a AAA title and from a AA studio instead Sandfalls Expedition 33 Clair Obscur. Not the best game I ever played but it was really well done and modern studios should look at how to make a game instead of this unoptimized games a service slop and charging top dollar for it.

Xbox's most hyped title Halo: Infinite was an utter fucking disaster and the only good thing that came of it was it was soo bad Microsoft had to get rid of Bonnie Ross to save face.
@ooignignoktoo @coolboymew @merchantHelios It's not just the AAA space that needs work. I put most of the blame on Microsoft. Those handheld gaming PCs from the Steam Deck to the Legion Go could be the last bastion of optimized gaming, but too much software that's still reliant upon Windows is still a major annoyance. There's likely a growing amount of people that would rather play games and do everything else on a Mac (or even an iPad or iPhone) than suffer with Windows.
@berkberkman @coolboymew @merchantHelios yeah I think ProtonDB and DXVK are a game changer in the future of gaming. MIcrosoft's DX12 doesn't really offer anything new or exciting. 9.0c was the peak of DirectX gaming. DX 10 didn't add much and DX11 was all about tesselation. I think Vulkan is where it's at with crossplatform gaming. Sadly Apple wants to be a bunch of fags and not allow Vulkan on MacOS since they're still about OpenGL.
@ooignignoktoo @coolboymew @merchantHelios So far, the future of game development for AAA studios is still on Windows (and MacOS to a lesser extent) because getting those cinematic visuals, ray tracing effects, HDR, and anything from Dolby™ are strictly from those two operating systems. Linux and GNU have yet to reach complete support for those features, although I get that's just another part of what's wrong with AAA games in general.
There's not a lot of macOS because it breaks backwards comparability all the time. As long as there's not a system level copy protection on the CD, a ton of old XP games will still work today (although a lot do need patches, which some companies have done to get that long tail for old games on GoG/Steam).

I still have a 3080-Ti and don't see ever upgrading. Hell, the PS4 Pro hit that golden era of graphics that are more than good enough for most story-telling, puzzles and action. Sure Far Cry 6 might look way better on a 3080 but .. who the fuck cares, the game is shit and the characters all suck ass.

Games have to be fun. Fancy art is a nice touch, but the game still has to be .. a game. Red Dead 2 and Stardew Valley are on totally different levels tech wise, but they're both solid for being fun, interesting games.

Hopefully there will just be a return to games being .. well games, not tech demos with some shit story or god awful art drawn by a team of lesbians who probably can't even finish a visual novel.
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@djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>Hopefully there will just be a return to games being .. well games, not tech demos with some shit story or god awful art drawn by a team of lesbians who probably can't even finish a visual novel.

Even if games stopped prioritizing graphics or physics, it still won't matter as long as developers keep relying on bloated engines. Just look at all the 2D indie games running on fucking Unity or Unreal when they can easily just use SDL instead.

The whole "buying a high-end gaming PC to play Minecraft" meme exists for a reason and it's because of incompetent devs.

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@xianc78 @djsumdog @merchantHelios @berkberkman @coolboymew

Xbox is cooked until they get rid of Sarah Bond. Nintendo of America is replacing Doug Bowser ( he sucked anyways ) with some woman. Nintendo of America peaked with Reggie Fils-Aimé and I will fight on this hill and defend that statement. I didn't like the Wii much but Reggie knew how to market and sell shit. He was the big reason why the WIi was packed with Wii Sports.

@ooignignoktoo @djsumdog @xianc78 @merchantHelios @berkberkman @coolboymew Doug is being replaced by a chick who was like, NoA's legal team lead or something along those lines. I'm fully expecting a much more litigious Nintendo.

@ooignignoktoo @xianc78 @berkberkman @djsumdog @merchantHelios the women is in the cuck position, the real CEO will be the Japanese NoE guy as far as I'm aware and this is not a coincidence it happened at the same time

@xianc78 @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo that's not what the meme is lol, you buy a high end pc but then only play Minecraft because that's what you really like to play above all else. For me it used to be only playing games on dolphin lmao. Minecraft could run on library computers from 2012, but it doesn't exactly have great scaling because Java sucks. Bedrock is coded in I believe c++ and is way more performant, it just sucks because it is way more locked down. Thankfully mods help out the performance and visuals on Java a lot.

Also Unity doesn't actually have that many issues tbh, as long as the dev knows what they are doing the games run pretty well. Unreal has some pretty deep-seated issues with the engine itself that you can actually work around, but it takes a lot of effort.

I think if someone is making a 2D game they should probably just stick to Godot though. Even for simplistic 3D games. If you're trying to do anything seriously crazy though, pretty much your only two options are Unreal and Unity and Unreal is kind of easier at this point, imo.

@beardalaxy @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>I think if someone is making a 2D game they should probably just stick to Godot though.

I think Love2D is a better choice as it is more lightweight. Sure it may lack conveniences like a level editor or pathfinding, but it's simple enough for a middle schooler to pickup as Lua is one of the easiest programming languages to learn. There is also Pygame which is basically the same thing, but for Python. I see kids programming with these tools all the time, so they are easy for anyone to pickup.

I don't think a full-blown engine is needed for writing 2D games. You just need a basic grasp on geometry and trigonometry in order to work with 2D.

@xianc78 @djsumdog @merchantHelios @coolboymew @ooignignoktoo It's possible to get away with making a fun game with a bloated engine, as long as it doesn't break often and you're not making it look as formulaic like way too many other games. Too bad this seems to work all too well for games that strictly run on Windows (along with some anti-cheat/anti-tamper tool) or only on consoles. Triple A, indie, and double A games are all guilty of this. It doesn't help that people are pushed to buy the newest product or parts just to play a game that's gonna be forgotten in a few months.
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