@djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>Hopefully there will just be a return to games being .. well games, not tech demos with some shit story or god awful art drawn by a team of lesbians who probably can't even finish a visual novel.
Even if games stopped prioritizing graphics or physics, it still won't matter as long as developers keep relying on bloated engines. Just look at all the 2D indie games running on fucking Unity or Unreal when they can easily just use SDL instead.
The whole "buying a high-end gaming PC to play Minecraft" meme exists for a reason and it's because of incompetent devs.
@ooignignoktoo @djsumdog @xianc78 @merchantHelios @berkberkman @coolboymew Doug is being replaced by a chick who was like, NoA's legal team lead or something along those lines. I'm fully expecting a much more litigious Nintendo.
@xianc78 @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo that's not what the meme is lol, you buy a high end pc but then only play Minecraft because that's what you really like to play above all else. For me it used to be only playing games on dolphin lmao. Minecraft could run on library computers from 2012, but it doesn't exactly have great scaling because Java sucks. Bedrock is coded in I believe c++ and is way more performant, it just sucks because it is way more locked down. Thankfully mods help out the performance and visuals on Java a lot.
Also Unity doesn't actually have that many issues tbh, as long as the dev knows what they are doing the games run pretty well. Unreal has some pretty deep-seated issues with the engine itself that you can actually work around, but it takes a lot of effort.
I think if someone is making a 2D game they should probably just stick to Godot though. Even for simplistic 3D games. If you're trying to do anything seriously crazy though, pretty much your only two options are Unreal and Unity and Unreal is kind of easier at this point, imo.
@beardalaxy @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>I think if someone is making a 2D game they should probably just stick to Godot though.
I think Love2D is a better choice as it is more lightweight. Sure it may lack conveniences like a level editor or pathfinding, but it's simple enough for a middle schooler to pickup as Lua is one of the easiest programming languages to learn. There is also Pygame which is basically the same thing, but for Python. I see kids programming with these tools all the time, so they are easy for anyone to pickup.
I don't think a full-blown engine is needed for writing 2D games. You just need a basic grasp on geometry and trigonometry in order to work with 2D.
Xbox is cooked until they get rid of Sarah Bond. Nintendo of America is replacing Doug Bowser ( he sucked anyways ) with some woman. Nintendo of America peaked with Reggie Fils-Aimé and I will fight on this hill and defend that statement. I didn't like the Wii much but Reggie knew how to market and sell shit. He was the big reason why the WIi was packed with Wii Sports.