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How to make a proper Star Fox sequel:
* Ditch the rail-shooter gameplay in favor of all-range mode, making it more align with Star Wars: Rogue Squadron or Ace Combat (sorry but this is the only way the series can ever evolve without gimmicks)
* Include multiple spacecraft to choose from, not just the Arwing. Have them be unlocked via some in-game currency or something.
* Include the ability to upgrade you spacecraft as well.
* Go back to the StarFox Command artstyle instead of this hideous, hyper-realistic artstyle.
* Have it take place after Zero or the least fanfictiony Command ending (can't remember which one that was it's been a while)

See, it's not that hard. I think the biggest key here is to break out of the rail-shooter gameplay because there aren't that many ideas to build of off that.

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@xianc78 I fucking love on rail stuff but I think the best sequel to this remake would be something like assault. Assault is still an awesome game and I can see them being able to do way more with that.

If you are interested in a rogue squadron star fox game you can check out event horizon. It's a fan project, totally free. I've played a bit of it but it's just a bit too heavy on the all range stuff for my tastes.

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