@PurpCat eh wait why the fuck are redditors thinking its fucked up to shoot up a russian airport? i thought they relish in the suffering of the russian people that they never even met
@lina@PurpCat Honestly, the "family vacation" mission in MW3 is much more shocking because it involves a small child being killed on-screen, yet that mission never remotely received the amount of backlashed that "No Russian" did.
@xianc78@beardalaxy@lina On one hand, it definitely did help drum up PR. On the other hand, it was a series known for shocking material at the time and CoD was already on top at that time.
CoD4 was notorious for shocking content too (the AC-130 mission, the opening where you play a POV as someone being publicly executed, the nuke mission), but MW2's No Russian mission was definitely shocking because of the context. One of the developers back then aside from hoping it made more developers take risks also said that it was based on the fact such a thing could happen.
I found interviews of the developer of the mission too and he basically said "yeah it was to set up the villain, and give you the illusion of player agency". Of course it's probably a lot harder to do that nowadays.
CoD4 was notorious for shocking content too (the AC-130 mission, the opening where you play a POV as someone being publicly executed, the nuke mission), but MW2's No Russian mission was definitely shocking because of the context. One of the developers back then aside from hoping it made more developers take risks also said that it was based on the fact such a thing could happen.
https://web.archive.org/web/20110207091150/http://www.gamepro.com/article/features/213011/modern-warfare-2-writer-the-airport-level-was-a-risk-we-had-to-take/
I found interviews of the developer of the mission too and he basically said "yeah it was to set up the villain, and give you the illusion of player agency". Of course it's probably a lot harder to do that nowadays.