@icedquinn
Question 1: does calm work on all enemy types?
Question 2: wouldn't you have to recast calm over and over again? Wouldn't sneaking be easier?
I've never had a playthrough were I focused on illusion, so I've never managed to have calm/frenzy spells that would be higher levels than what I was fighting.
@icedquinn
Yeah, in Oblivion they really want you to use the spell creator, but it's still pretty bad, cause it takes awhile until you get admitted to the University. So there's still a good chance you outlevel your calm spell if do any other side quests instead of being not laser focused on the mage guild stuff.
@icedquinn
Peak roleplay diversity was apparently in Daggerfall. Things have been getting simplified since then. Skyrim has almost reached being a generic action-adventure game with rpg elements, instead of being a full on rpg.
@icedquinn @alyx There is enough market to build a free implementation in Unity. It's great!
@icedquinn @alyx Wave Function Collapse is great! 😊
its basically a replacement grammar that builds up a pseudo-plot from rules and then there's another replacement grammar for shapes to actually build up the dungeons from that. the general shape of the dungeon is supposed to follow the quest chart (so ex. if the quest generates a fork where you have two options the dungeon is supposed to have a loop in it too)
although they built the level by hand after running the generator to create the plan
i tried to implement this other crazy city generator some months ago but i think i ran in to trouble trying to understand what the hyperpaths they were using were. although someone implemented that one in javascript and there is a tool that uses it to make whole city grids.