ellie doesn't look AS fucked up as she did in last of us part 2's flashback scene but she does still look fucked up. is this supposed to be an upgrade?!
i'm still a firm believer that the rendering in general just doesn't look as good either. it's so soft and blurry, you see like no detail. the texture/modeling of ellie's shirt in particular looks like ass.
kind of cool that the game is coming to PC so i HOPE AND PRAY that modders can do something here. given the fact that there are already pretty extensive modding tools for both games on PS3 and PS4 i wouldn't be surprised if the PC version will be able to do that as well.
@beardalaxy I get a strong injustice 2 feelings here. I have no idea why incorrectly used mocap leads to deformed faces, since there should be no overlap between the capture technology and character model, but something is so wrong about the new models.
@beardalaxy
Also, if you're going to take a random actor, and model the character after him, you have to choose someone with the death stare.
I can still see the shine in this guys eyes. People can feel the difference a lack of death stare makes.
@beardalaxy
>otherwise i'll just stick to the PS4 version (which also has a 60FPS mode fwiw).
I can wait for PS4 emulation... I can wait...
@LukeAlmighty yeah the animators definitely have to do some tweaking. but it's usually like, take the original data points meant for the original model and change things a bit. not, take the original data points meant for the original model and try to put them on a completely new model and then try to tweak those. it's just a recipe for disaster imo.
@LukeAlmighty it's actually coming along quite nicely from what i can tell. there's a lot of different emulators being made in different languages. seems like a lot of the drive behind it is for bloodborne. obviously it'll take a while before something like last of us will be playable but hey, it's still on the radar.
what you COULD do if your PC can handle it is play the original version on RPCS3. it actually has an FPS unlock mod for it apparently.
@beardalaxy
Back to mocap, I know they used the original mocap. I don't doubt, that the technology itself is an amazing tool.
But, in the same way, as CGI in movies tend to lead to "weightless physics" if used incorrectly, I have noticed, that mocap drastically increases the chance of "fat soy faces".
Sadly, I do not see into the process itself, but I heard, that it is caused by the camera perspective being too deformed, since the camera recording face is 15 cm away from the face. (and it's hard to correct for.)