@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.

@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.

@LukeAlmighty @beardalaxy yeah i have bayo 2 on the switch but have literally never slotted the cartridge. like what the fuck is this short hair it's the worst aaa :blobcattableflip:

@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.

i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.

@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.

It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.

:soyscream:

@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD

i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.

@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.

@beardalaxy @LukeAlmighty wow, damn. i haven't seen a large studio just straight shit out the floyd-steinberg like this :blobcatgoogly:
@beardalaxy @LukeAlmighty maybe the switch doesn't support FSR actually. it's quite old hardware and it wasn't good hardware when it was new.

@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.

the game runs at 810p max docked, and can go below 480p handheld :P

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@beardalaxy @icedquinn
The worst thing is, that once they decide to use it, no ammount of upscaling will help you.

I have mentioned these games before, but I am still pissed about FF15. I have tried upscaling the game to 150 percent resolution (something, that should not ever exist in settings, but it was there) as well as max antialiasing, and the dots were still there.

And it made the game seriously unplayable to me.

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@LukeAlmighty @icedquinn it depends on the game's implementation of it, but sometimes running at a higher resolution will decrease the size of the grid they're using.

honestly it just feels like a huge step back in video game graphics. this is what the sega saturn did, why the hell are we using it now, especially after not using it for this long??

@beardalaxy @LukeAlmighty to be honest it would have *never* crossed my mind to resort to dithering for performance reasons.
@beardalaxy @LukeAlmighty like i thought this was happening https://pngquant.org/vsphotoshop.html

which i would understand because color banding is an old console thing to get vram use down.

although.. can you use quantization and etcpack at the same time :blobcatthonking:

@beardalaxy @icedquinn
It's mostly, because devs are obsessed with approaching the "realistic complex lighting".

Most games are ok with sharp shadows. These shadows make every pixel mean something solid, so your eyes won't tire trying to distinguish details.

But when "pixel sharp dots" are used as a noise, then your eyes expect each dot to mean something meaningful, and get overwelmed by pointless noise.

(At least, that is how I believe this shit works)

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