@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.

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@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.

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@beardalaxy
Yeah... not my style. But still better then 90 percent of beatbags outside, so :peepoShrug:

@beardalaxy
I would say, that she is in fact the direct opposite of an average woman when I think about it.

Real women are attractive, but the moment they open their mouth, they drop by 8 points immediately.

Bayonetta's style might be average, (body at 9 of course), but te personality does elevate it a ton.

@LukeAlmighty @beardalaxy yeah i have bayo 2 on the switch but have literally never slotted the cartridge. like what the fuck is this short hair it's the worst aaa :blobcattableflip:
@LukeAlmighty @beardalaxy i guess if i had to pick a character to become Cereza isn't the worst of the options :blobcatwaitwhat2:

@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.

i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.

@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.

It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.

:soyscream:

@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD

i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.

@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.

@beardalaxy @LukeAlmighty wow, damn. i haven't seen a large studio just straight shit out the floyd-steinberg like this :blobcatgoogly:
@beardalaxy @LukeAlmighty maybe the switch doesn't support FSR actually. it's quite old hardware and it wasn't good hardware when it was new.

@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.

the game runs at 810p max docked, and can go below 480p handheld :P

@beardalaxy @icedquinn
The worst thing is, that once they decide to use it, no ammount of upscaling will help you.

I have mentioned these games before, but I am still pissed about FF15. I have tried upscaling the game to 150 percent resolution (something, that should not ever exist in settings, but it was there) as well as max antialiasing, and the dots were still there.

And it made the game seriously unplayable to me.

@LukeAlmighty @icedquinn it depends on the game's implementation of it, but sometimes running at a higher resolution will decrease the size of the grid they're using.

honestly it just feels like a huge step back in video game graphics. this is what the sega saturn did, why the hell are we using it now, especially after not using it for this long??

@beardalaxy @LukeAlmighty to be honest it would have *never* crossed my mind to resort to dithering for performance reasons.
@beardalaxy @LukeAlmighty like i thought this was happening https://pngquant.org/vsphotoshop.html

which i would understand because color banding is an old console thing to get vram use down.

although.. can you use quantization and etcpack at the same time :blobcatthonking:

@beardalaxy @icedquinn
It's mostly, because devs are obsessed with approaching the "realistic complex lighting".

Most games are ok with sharp shadows. These shadows make every pixel mean something solid, so your eyes won't tire trying to distinguish details.

But when "pixel sharp dots" are used as a noise, then your eyes expect each dot to mean something meaningful, and get overwelmed by pointless noise.

(At least, that is how I believe this shit works)

@beardalaxy @LukeAlmighty FSR doesn't use AI but it does require a relatively capable GPU
@beardalaxy @LukeAlmighty haven't done a lot of testing though. i'm not convinced 4K is worthwhile but haven't done the proper amount of self study. resolution downscaling is a fun strategy but i tested it on a few games and it made no difference. so i dunno.

according to mangohud when i put hokkolfie in gamescope, halved the resolution and put FSR on, it didn't actually run any faster. i think it only matters if the fill rate is whats bogged your game down. :blobcatwaitwhat2:

but yeah i have to remind myself the switch is a 6 year old android tablet :blobcatgoogly:

@icedquinn @LukeAlmighty resolutions higher than 1080p are nice if you're sitting close to the screen, like a monitor. things get nice and crisp, i can definitely tell a difference. for gaming though, ehhh there's so much happening on the screen it's rarely worth it.

the only time i use higher resolutions (or wish i could) is when i don't like the game's AA implementation. TAA/FXAA/SMAA all kind of suck. if a game has MSAA i'll just use that, otherwise I'll increase the resolution (if i'm able to) to clean up those edges more.

@icedquinn @LukeAlmighty also the switch is technically older than that, iirc it's based on the original nvidia shield which came out in 2015. we're nearing on 8 year old tablet hardware, here.

for nintendo's credit, though, the switch was super dominant for a long time in that space. it's only recently that we're seeing REAL competitors, with stuff like the Steam Deck.

@beardalaxy @LukeAlmighty i still like the switch more than the deck, tbh, but the deck has marginally less user hostility.
@beardalaxy @LukeAlmighty it triggers me to no end that the ONBOARD sensor platform requires me to be logged in to a cloud service. this is why i put the fatwa on razer for :blobcatfacepalm2:

also being able to drop the switch in a dock and pull the joycons off the rails was very hype and i'm kind of sad

@icedquinn @LukeAlmighty it would have been a lot better if the joycons weren't complete shit

@beardalaxy @LukeAlmighty i shitposted before about if we could get something with the deck's sensor platform in a handheld format but with premium quality parts that would be :blobcatpuffyohhh:

i really really like the touch sensors, undergrips and being able to customize the menus and such.
@LukeAlmighty @beardalaxy valve for some reason designs wonderful things and then builds them out of compost.

@icedquinn @LukeAlmighty the sticks just drift really easily and they aren't symmetrical so using just one sideways joycon feels different from the other one.

the stick drift is really easily solved at least, you just have to add some cardstock underneath the mechanism box, but nobody should have to take apart their controller to fix something that's such a common and easily solved error in manufacturing.

and they have no grip to them whatsoever. i get that the idea was to keep it slim, but it ends up just feeling uncomfortable.

@icedquinn @LukeAlmighty i don't have a deck so i wouldn't be able to make a fair adjustment. i do love my switch but all i do is play modded smash bros on it, and we're to the point where you can finally do that on emulator but with some shader compilation lag.

@icedquinn @LukeAlmighty oh okay that makes sense. i thought it used rudimentary AI but i guess image reconstruction isn't exactly the same thing haha. it definitely isn't the same thing as a bilinear upscale, but if i'm being totally honest i'd probably prefer that. FSR looks really messy imo. i also don't like TAA though so maybe that's a me-problem xD

@beardalaxy @LukeAlmighty FSR is some collection of algorithms they tuned yeah. and they fairly recently released FSR 2 which isn't widely available. i mean you can go get the kit right now its open source but most games don't use it.

i haven't seen it A/B tested though. i've seen people say they can spot the difference but that's because upscalers make UIs look like shit.

@icedquinn @LukeAlmighty their ambition got the best of them i think. check out the video if you're interested, there are plenty other issues with like super low quality textures and stuff, and the game never actually manages to run at 60fps.

the main problem seems to be the switch's memory, which is only 4gb clocked at 1600mhz. yeah.... that's low as shit. it's a miracle games can even be made for the console at all at this point.

@beardalaxy @LukeAlmighty
> their ambition got the best of them i think.

well that's platinum in a nutshell. their post-mortem of bayonetta said it almost destroyed the studio when they made the first one.
@beardalaxy @LukeAlmighty they like to punch quite above their pay grade and insofar it has worked out for them but they're still a pretty small studio trying to impersonate a large one IIRC.

i dunno maybe they've grown since then i don't keep up with it.

@icedquinn @LukeAlmighty the crazy thing is that astral chain looks insanely good. it targets 30fps but actually looks like a last gen game and has a lot of style to it. vanquish, madworld, and MGR are all awesome too. hell, star fox zero would have been amazing if it didn't have two screens to keep track of all the time. it seems that they just miss the mark sometimes, for some reason.

@LukeAlmighty @icedquinn we will likely continue to see those shitty effects on games made with engines that were meant to be used for last gen hardware. pso2 ngs is the same way, although it isn't super bad it can still be a little annoying... it was made on an engine used for ps4/switch/xbox one.

@beardalaxy @icedquinn
PS4, Switch, Xbox one.

I love how so many AAA games come out on these powerful devices, and then, there's a Switch.

At that point, it wouldn't be a stratch to make a mobile port too XD

@LukeAlmighty @beardalaxy
> The target FPS in the action scenes of Bayonetta 3 is indeed 60. Because of this decision, the graphics can sometimes seem a little more blurry and more pixelated, with no anti-aliasing whatsoever, because apparently there is some dynamic resolution change system that lowers the image quality when the action on the screen becomes more intense, in order to maintain a high FPS.

are they bodging it with FSR :blobcatglare2:
@beardalaxy @icedquinn @LukeAlmighty The dithering is so bad, never seen it used so prominently since the Saturn.

@LukeAlmighty i think that, potentially, more gay men want to BE bayonetta than the amount of straight men that are attracted to her xD every gay guy i know irl fucking loves her.

@xianc78 @beardalaxy @LukeAlmighty its the makeup i don't remember her wearing this much of it originally :blobcatwaitwhat2:
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