@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.
@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.
@beardalaxy
Also, the video was from the first mission of 2nd game.
@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.
i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.
@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.
It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.
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@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD
i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.
@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.
@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.
the game runs at 810p max docked, and can go below 480p handheld :P
@icedquinn @LukeAlmighty resolutions higher than 1080p are nice if you're sitting close to the screen, like a monitor. things get nice and crisp, i can definitely tell a difference. for gaming though, ehhh there's so much happening on the screen it's rarely worth it.
the only time i use higher resolutions (or wish i could) is when i don't like the game's AA implementation. TAA/FXAA/SMAA all kind of suck. if a game has MSAA i'll just use that, otherwise I'll increase the resolution (if i'm able to) to clean up those edges more.