@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.

@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.

@LukeAlmighty @beardalaxy yeah i have bayo 2 on the switch but have literally never slotted the cartridge. like what the fuck is this short hair it's the worst aaa :blobcattableflip:

@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.

i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.

@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.

It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.

:soyscream:

@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD

i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.

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@LukeAlmighty @icedquinn we will likely continue to see those shitty effects on games made with engines that were meant to be used for last gen hardware. pso2 ngs is the same way, although it isn't super bad it can still be a little annoying... it was made on an engine used for ps4/switch/xbox one.

@beardalaxy @icedquinn
PS4, Switch, Xbox one.

I love how so many AAA games come out on these powerful devices, and then, there's a Switch.

At that point, it wouldn't be a stratch to make a mobile port too XD

@LukeAlmighty @beardalaxy
> The target FPS in the action scenes of Bayonetta 3 is indeed 60. Because of this decision, the graphics can sometimes seem a little more blurry and more pixelated, with no anti-aliasing whatsoever, because apparently there is some dynamic resolution change system that lowers the image quality when the action on the screen becomes more intense, in order to maintain a high FPS.

are they bodging it with FSR :blobcatglare2:
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