@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.

@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.

@LukeAlmighty @beardalaxy yeah i have bayo 2 on the switch but have literally never slotted the cartridge. like what the fuck is this short hair it's the worst aaa :blobcattableflip:

@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.

i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.

@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.

It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.

:soyscream:

@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD

i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.

@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.

@beardalaxy @LukeAlmighty wow, damn. i haven't seen a large studio just straight shit out the floyd-steinberg like this :blobcatgoogly:
@beardalaxy @LukeAlmighty maybe the switch doesn't support FSR actually. it's quite old hardware and it wasn't good hardware when it was new.

@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.

the game runs at 810p max docked, and can go below 480p handheld :P

@beardalaxy @LukeAlmighty FSR doesn't use AI but it does require a relatively capable GPU
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@icedquinn @LukeAlmighty oh okay that makes sense. i thought it used rudimentary AI but i guess image reconstruction isn't exactly the same thing haha. it definitely isn't the same thing as a bilinear upscale, but if i'm being totally honest i'd probably prefer that. FSR looks really messy imo. i also don't like TAA though so maybe that's a me-problem xD

@beardalaxy @LukeAlmighty FSR is some collection of algorithms they tuned yeah. and they fairly recently released FSR 2 which isn't widely available. i mean you can go get the kit right now its open source but most games don't use it.

i haven't seen it A/B tested though. i've seen people say they can spot the difference but that's because upscalers make UIs look like shit.
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