@futt
Yes.
And from what I see, the game seems unsalvagable.
I am seriously considering getting the earliest build of KSP1 just to compare how broken the physics is. Because I am sure the KSP1 was more stable.
@futt
It's quite funny when I think about it.
I know shit about game development, but I know, that there are things you can patch, and things, that are just fucked.
If physics is fucked in a physics based game, you cannot fix that. You are just fucked.
https://www.youtube.com/watch?v=Ff4jwqy8iNA
KSP1 seems to have been able to handle MANY rocket parts from the very begining. So no, my memory is not wrong. They are building KSP2 on a fucking sand at this point.
I agree that KSP2 is build on an unsalvageable foundation; if this is the best they could do after spending 3 extra years "fixing" it then I have no faith they will ever get it to an acceptable state. And these are supposedly professional game devs, KSP1 was developed by hobbyists at a marketing firm!