@LukeAlmighty
I agree but doing transparency properly is expensive though however I forgot why
@beardalaxy @matrix
Do you have a "worst case" example of screen space reflections? I never thought of them as bad.
@LukeAlmighty @beardalaxy The hall in the Atomic Hearth intro makes it quite jarring and I believe it isn't the only time that game.
Also in Cyberpunk at night the lights not properly reflecting can be weird, even when raytraced as not all lights were included.
@LukeAlmighty @matrix if the timecode doesn't work it is where he's talking about the water in the fountain
@beardalaxy @matrix
Thank you.
Yeah, I can see this really ruining your day.
Kinda reminds me of grass pop-in :D
Thank you.
@LukeAlmighty @matrix ahhh there was a video I was watching a while ago that showed it pretty well but I can't remember what it was, maybe a 2kliksphilip video? I'll have to go check.
It's just really annoying to me how the reflection changes based on where your camera is pointing. It's really bad when it's applied to things like large bodies of water, slick and reflective floors, or windows. For small puddles and things that are heavily diffused it can look fine, and I think it's great for fixed perspective games or games where you're going too fast to recognize it, like driving games.