@beardalaxy
Exactly my thoughts...
Well, I was thinking of Tears, but yes. These games won't age at all.
Also, noise... At this point, all additional details are just noise. I realized this while playing Monster Hunter world and Rise.... and I liked the Rise artstyle more, since World was tiring my eyes.
@beardalaxy
Yes, I had several posts on dithering.
It's a fucking crime.
@beardalaxy
The reason is, because they expect people to be playing games on 8k TVs from 4m away...
I think.... That is the only reason I can think of. But to be fair, some trends come out of nowhere, and it doesn't just make sense. The "piss filter" era is a thing that didn't need to exist :D Motion blur is a thing too :peepoShrug:
The problem with dithering though is, that it's always in the core of the engine, so it cannot be removed in the settings.
@LukeAlmighty piss filter I THINK came from the matrix. The color grading was very intentionally done, but then everyone wanted to be exactly like the matrix. This affected the final cut of blade runner for instance.
The trend just hit gaming a little bit later, like a lot of Hollywood stuff has.
@LukeAlmighty it's weird that it had a resurgence lately. Like guys... We left this in the 16bit era for a reason...