What is the saddest regression in modern game mechanics? 

I'll go first.
Racing games no longer offer a tournament modes with progressive upgrade systems, where after each race, you are actually rewarded for being the best with money, that you can spend on getting a better gear.

What is the saddest regression in modern game mechanics? 

@LukeAlmighty User interface and game design made for 0 attention span ADHD faggots.
Compass markers, objective overlay markers, simplified objectives.
Even maps in general.
You remember more of the game if there's no map, because you have to, and it's usually a better experience as a result.

@coded_artist @LukeAlmighty Maps are so near-essential that you almost cannot not-have them, but it is possible to remove the minimap.
More importantly for making the player recognize the world that they are playing is to remove fast-travel.

@Jens_Rasmussen @LukeAlmighty I don't know man, Non of the Dark Souls games had a map, and they had numerous fairly large areas.
Did the first Deus Ex have a map? I don't remember.
I don't think maps are that important.

@coded_artist @LukeAlmighty Dark Souls games' maps are kind of corridor-y, the games are just good at hiding it, which makes maps much less required.
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