What is the saddest regression in modern game mechanics?
@LukeAlmighty User interface and game design made for 0 attention span ADHD faggots.
Compass markers, objective overlay markers, simplified objectives.
Even maps in general.
You remember more of the game if there's no map, because you have to, and it's usually a better experience as a result.
@coded_artist
So, yeah. 100%. I just don't think the problem is the brainrot as much as an absolute insanity of a modern game design obsessions with incompatible desires for photorealism and ability to play the fucking game.
@LukeAlmighty And another thing!
@LukeAlmighty @coded_artist I played Blacklight for the majority of my FPS experience as a teenager and, because of that, I just tune out minimaps completely lol. The game has a wall hack instead of a mini map so I just don't pay attention to it in other games.
@Jens_Rasmussen @LukeAlmighty I don't know man, Non of the Dark Souls games had a map, and they had numerous fairly large areas.
Did the first Deus Ex have a map? I don't remember.
I don't think maps are that important.
@Jens_Rasmussen @coded_artist
Yes, that's how game design works
What is the saddest regression in modern game mechanics?
@coded_artist @LukeAlmighty
These UI changes are required for folx experiencing differently-abledness.
Equity is more important than coddling chuds.
What is the saddest regression in modern game mechanics?
@SirLuke @LukeAlmighty Minorities and women in gaming are the source of this evil, I'm sure of it.
@coded_artist
Yes, I did complain about this already many times, but half of the issue seems to be the constant pursuit of graphical detail, that no longer allows you to play the game directly.
Also, minimaps are OP as fuck. I tried playing the Warframe again yesterday, and immediately realized, that I cannot see shit, and I spent more time looking at the mini map, then on the actual game, since there was no way I could find shit without it.