@icedquinn
Question 1: does calm work on all enemy types?
Question 2: wouldn't you have to recast calm over and over again? Wouldn't sneaking be easier?
I've never had a playthrough were I focused on illusion, so I've never managed to have calm/frenzy spells that would be higher levels than what I was fighting.
@icedquinn
I think it disengages combat in Oblivion too. At least that's what I noticed in some creatures.
@icedquinn
Yeah, in Oblivion they really want you to use the spell creator, but it's still pretty bad, cause it takes awhile until you get admitted to the University. So there's still a good chance you outlevel your calm spell if do any other side quests instead of being not laser focused on the mage guild stuff.
@icedquinn
Peak roleplay diversity was apparently in Daggerfall. Things have been getting simplified since then. Skyrim has almost reached being a generic action-adventure game with rpg elements, instead of being a full on rpg.
@icedquinn @alyx There is enough market to build a free implementation in Unity. It's great!
@icedquinn @alyx Wave Function Collapse is great! 😊
@xyfdi @icedquinn
Daggerfall Unity is quite an achievement, especially for a dev team of 1. But OpenMW is still more awesome imo, especially with the multiplayer mod.
@icedquinn @xyfdi
Haven't checked it recently either, but I think it's considered completeable (meaning you should be able to finish main storyline without problems)
@alyx @icedquinn I don't have the links handy to their Gitlab milestones, but...
- 0.47 is ready to be released. I have been running RC7 for a while and it has been great.
- 0.48 is well under way
And yes, you can comfortably play the game without running into issues.
@icedquinn
I see... so this is another one of those reasons why Morrowind is best. I really need to play it at some point.
this kind of thing is why 'caster level + x' used to be a thing.