@FutaFanatic it's a cheat, a trick to fake performance... At the price of latency and quality
@alyx @FutaFanatic @DailyBun DLSS3 looks quite good for what it is imo. way better than video smoothing. i think the reason for that is that it is a 3d game that the gpu has direct access to instead of a 3d video, so it can much more accurately predict the next positions of everything on-screen.
dlss is really only useful for one thing, though: raytracing. it's still such a hard thing to run at max fidelity, so you have dlss to cushion that blow. i just hope it doesn't give developers an excuse to stop optimizing their games because the nvidia magic can do it for them.
@alyx @FutaFanatic @DailyBun yeah I meant 2d haha! The other problem I've heard is that it increases latency, so it's not really useful for competitive stuff either. I do think the 30 to 60 fps interpolation is passable though.
@beardalaxy @FutaFanatic @DailyBun
Yes, the reviewer does confirm the latency issues. Basically, while DLSS3 gives better fps than DLSS2 or native, it increases latency close to native resolution. Basically you'll be playing at 120fps, but feel like you're playing at 60fps (assuming you have 60 fps native).
>I do think the 30 to 60 fps interpolation is passable though.
Without the tech in hand, it will be impossible for me to tell if I could find it passable or not. Online video would just blur out all the fine artifacts that something like this would put out.
Going by the bigger glitches this reviewer presents, I simply do not have any confidence in this tech. And I've seen too many Youtube interpolated "60fps [insert MCU movie here]" clips to know how weird and awkward interpolation can get.
@beardalaxy @FutaFanatic @DailyBun
Technically the video would be 2D, but I understand what you mean. And you're right. Being baked into the 3D engine is gonna give much better results than trying to apply algorithms after the frame has been completely build. It's why DLSS is much better than AMD's FSR (that you can apply to ANY game you want with a custom build of Wine/Proton under Linux).
But the underlying idea is still stupid. And going by what the reviewer found, you wouldn't want to enable this if you're under 60fps, cause you'll start seeing the artifacts. Rather it's something to use when you're already over 100fps.
https://www.youtube.com/watch?v=GkUAGMYg5Lw
Which is rather stupid and useless. Only people who are that desperate for max fps are gonna be competitive players, but they'll surely disable it cause they really can't afford ANY minor distortion.
> i just hope it doesn't give developers an excuse to stop optimizing their games
I think they're already on that road.