@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.

@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.

@LukeAlmighty @beardalaxy yeah i have bayo 2 on the switch but have literally never slotted the cartridge. like what the fuck is this short hair it's the worst aaa :blobcattableflip:

@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.

i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.

@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.

It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.

:soyscream:

@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD

i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.

@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.

@beardalaxy @LukeAlmighty wow, damn. i haven't seen a large studio just straight shit out the floyd-steinberg like this :blobcatgoogly:
@beardalaxy @LukeAlmighty maybe the switch doesn't support FSR actually. it's quite old hardware and it wasn't good hardware when it was new.

@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.

the game runs at 810p max docked, and can go below 480p handheld :P

@beardalaxy @LukeAlmighty FSR doesn't use AI but it does require a relatively capable GPU
@beardalaxy @LukeAlmighty haven't done a lot of testing though. i'm not convinced 4K is worthwhile but haven't done the proper amount of self study. resolution downscaling is a fun strategy but i tested it on a few games and it made no difference. so i dunno.

according to mangohud when i put hokkolfie in gamescope, halved the resolution and put FSR on, it didn't actually run any faster. i think it only matters if the fill rate is whats bogged your game down. :blobcatwaitwhat2:

but yeah i have to remind myself the switch is a 6 year old android tablet :blobcatgoogly:

@icedquinn @LukeAlmighty also the switch is technically older than that, iirc it's based on the original nvidia shield which came out in 2015. we're nearing on 8 year old tablet hardware, here.

for nintendo's credit, though, the switch was super dominant for a long time in that space. it's only recently that we're seeing REAL competitors, with stuff like the Steam Deck.

@beardalaxy @LukeAlmighty i still like the switch more than the deck, tbh, but the deck has marginally less user hostility.
@beardalaxy @LukeAlmighty it triggers me to no end that the ONBOARD sensor platform requires me to be logged in to a cloud service. this is why i put the fatwa on razer for :blobcatfacepalm2:

also being able to drop the switch in a dock and pull the joycons off the rails was very hype and i'm kind of sad
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@icedquinn @LukeAlmighty it would have been a lot better if the joycons weren't complete shit

@beardalaxy @LukeAlmighty i shitposted before about if we could get something with the deck's sensor platform in a handheld format but with premium quality parts that would be :blobcatpuffyohhh:

i really really like the touch sensors, undergrips and being able to customize the menus and such.
@LukeAlmighty @beardalaxy valve for some reason designs wonderful things and then builds them out of compost.

@icedquinn @LukeAlmighty the sticks just drift really easily and they aren't symmetrical so using just one sideways joycon feels different from the other one.

the stick drift is really easily solved at least, you just have to add some cardstock underneath the mechanism box, but nobody should have to take apart their controller to fix something that's such a common and easily solved error in manufacturing.

and they have no grip to them whatsoever. i get that the idea was to keep it slim, but it ends up just feeling uncomfortable.

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